Campus-XR is designed to be inclusive, benefiting students of all abilities and learning styles and offers a fresh and engaging way to explore core concepts. It is an especially attractive option for neurodiverse students. VR activities in combination with AI can be personalised and the learning tailored specifically to the preferences of the individual. Tasks can be adjusted to match the predilection of the learner. Likewise, difficulty levels can be set to adjust in real-time, ensuring pupils are challenged but not overwhelmed, providing a precise alternative to traditional delivery.

An example of the learning environments created by Campus-XR  is ‘Time Machine‘ which places learners directly into the midst of historic scenes, allowing students to experience the sights and sounds of the past firsthand. Within this landscape, pupils are represented as avatars, which are upgraded as they progress. Teachers can create tasks and interactive 3D models, selecting from a vast catalogue of curriculum-aligned content. Pupils then explore and participate in gamified learning challenges, from which they earn points, used to unlock exciting features and unique avatar modifications. This powerful engagement deepens understanding, creates an emotional connection and fosters a lifelong appreciation for historical events and their consequences.

INTERESTED TO LEARN MORE?

To learn more about Campus-XR, including investment opportunities, visit the dedicated Campus-XR website, and contact Kester Russell, Bradfield College’s Commercial Director on krussell@bradfieldcollege.org.uk