When I was little, I’d have recurring dreams about travelling through space and visiting other planets. Incredibly I can now recreate these childhood dreams and experience them lucidly via virtual reality.

EARLY INSPIRATION

Trevor was a highly creative and curious child; he loved school but was frustrated at the pace and repetition of early years learning as he picked things up quickly and grew eager to explore beyond the confines of the classroom. A serial innovator, Trevor has derived huge satisfaction throughout his life from finding solutions to the various challenges that he has observed around him. Campus-XR is the pinnacle of his achievements to date, a finely tuned EdTech solution that combines Virtual Reality and Artificial Intelligence based on the knowledge he has amassed through 20 years of working in the Education sector.

I STRONGLY BELIEVE THAT MY CREATIVE CHILDHOOD PUSHED ME AHEAD, MY PARENTS SET THE TONE AND I ENJOYED LEARNING. I WAS INSPIRED BY MY PARENTS' ENTHUSIASM FOR ART AND TECHNOLOGY.

Trevor’s mother was a classically trained singer and musician who joyfully sang whilst carrying out household chores. He believes that his love of music fundamentally helped shape his early cognitive tendencies and approach to problem-solving. He also shared his father’s passion for tinkering with technology; he had invested in a cutting-edge ‘BBC Micro’ (it was 1982) and Trevor was curious to understand ‘programming’ for himself. He learned through play and experimentation as opposed to formal teaching and his first reflection was that if learning is fun it doesn’t feel like learning in the school sense but it is no less effective.

A rather stereotypical studious type, introverted, shy, and quiet, but highly observant with a strong visual imagination, Trevor’s talent was identified at primary school and he was accelerated a year. Unfortunately, Trevor’s parents separated, and the family relocated before his 11th birthday. His secondary school experience was completely different from that of his primary. Bullying was not addressed and there was a definite incentive for a child like Trevor to keep his head down, blend in and be as invisible as possible. At this time football became his obsession and outlet, a double-edged gift that helped him to see off any potential trouble as well as allowing him to pursue a natural ability.

True academic achievement would therefore have to wait until he moved on to Sixth Form College which felt like a comparatively utopian environment. His guardian angel of football no longer required, he settled back into his academic studies, taking A-levels in English, Computer Science, and Graphical Communication, perfect, as it happens, for VR.

TECHNOLOGY INSIGHT

Trevor then went to Portsmouth University to study Business Information Technology. Delighted to leave home and have true independence, he loved his degree course and had his first taste of entrepreneurship – being one of the very few students prepared to do the washing and ironing, he set up a service and was able to make a small living for himself, leaving his first year with a profit instead of debt.

 

I’VE ALWAYS BEEN VERY HAPPY TO HELP AND FOUND THAT IN DOING SO THERE ARE NICHES EVERYWHERE, EITHER TAKING AWAY PROBLEMS FROM OTHER PEOPLE OR CREATIVELY FINDING ALTERNATIVE SOLUTIONS.

 

Post-university the Internet was advancing rapidly and as luck would have it the UK’s largest Internet Service Provider,
UUNET, was actively recruiting graduates. With a degree dedicated to network and systems architecture, Trevor was an ideal candidate and was offered the job immediately. The role was based at Cambridge Science Park where he had ample opportunity to work alongside senior network architects and other similarly knowledgeable, motivated and curious creative minds, many of whom had attended 48 Cambridge University. Trevor relished the intellectual discussions shared during long night shifts and took the opportunity to garner opinions on innovative ideas that he had been developing; sadly none of which came to fruition, but he learned a lot along the way.

From the 24*7 Network Operations Centre at UUNET, Trevor progressed to Director of Escalations for EMEA at WorldCom, then Verizon, based in Reading. He loved the intensity and challenge of this role but after a few years began to wonder about alternatives to corporate life.

IT’S SUCH A PRIVILEGE TO BE ABLE TO HAVE THAT LEVEL OF POSITIVE INFLUENCE IN A YOUNG PERSON’S LIFE.

EDUCATION INSIGHT

Trevor spotted a job advert for the John Madejski Academy (JMA); the institution was moving to a new site, demolishing the old school, and building a state-of-the-art campus in its place. They required someone to create and implement an entirely new IT solution from the ground up. It involved a pay cut but it met his criteria; somewhere he could make a real difference, not only from the IT side but also, drawing on his own experiences of secondary school, somewhere he could be a positive influence, nurturing and facilitating opportunities for young people.

Trevor threw himself into every aspect of school life; before long he was tutoring, teaching, coaching, running football, badminton, health and fitness clubs, helping students wean themselves off fast foods and improve their understanding of nutrition. He loved the work being highly motivated to create the best educational outcomes for pupils and working alongside an excellent staffing team. Once he had built the IT solution, recruited a skilled team, and had all IT systems up and running smoothly he was given a lot of freedom; already a strong voice on SMT he was voted in as a School Governor, and was encouraged to follow through with his innovative ideas. Trevor worked at JMA for nearly 10 years, however after a series of leadership changes he felt it was time to move on. He found it heartbreaking to leave as mentoring and working with young people at JMA was an extremely gratifying experience;

I AM SO PLEASED THAT I MOVED ON FROM THE CORPORATE MACHINE TO EDUCATION BECAUSE FOR ME, I THRIVE IN AN ENVIRONMENT WHERE I CAN HELP OTHERS.

THE GENESIS OF CAMPUS-XR

Moving to Bradfield was a chance for Trevor to stay within education, indulge in a hearty IT transformation project whilst re-finding his innovative spirit. His arrival in 2013 heralded a dramatic improvement in Bradfield’s IT capabilities, taking technology right to the forefront of what is possible, with systematic improvements in place to ensure that the infrastructure was suitably upgraded, resilient and future-proof. Having built an extremely strong IT department and set up continuous infrastructure improvement programmes, Trevor once again took the opportunity to innovate and think beyond the current paradigm to help Bradfield with a premium and relevant education offering fit for the 21st century.

For the benefit of the school, Trevor searched for a solution that could enhance every learner’s experience and make learning fun as well as help teachers convey complex concepts to pupils. Bringing together all his educational and technological experiences, the penny dropped when he experienced Virtual Reality for the first time. Virtual Reality was the solution that he had been waiting for and he was in the perfect place with the right skills to develop Campus-XR, a personalised and immersive educational solution for all.

If you are interested to learn more about Campus-XR, including investment opportunities, visit the dedicated Campus-XR website, www.campus-xr.org and for more information contact Kester Russell, Bradfield College’s Commercial Director krussell@bradfieldcollege.org.uk.