Shortly after his first experience of gaming, a young Dario arrived at Bradfield but games, or even capable computers, weren’t something to which he had much access. He remembers only using BBC Micros with the green and black screens on which you could type a basic command like ‘Hello World’, hit execute, and it would print that line out. As an international pupil joining in the Shell, he admits it took him a year or so to really find his feet. “Everybody already knew each other. Residing in Sydney for four years meant I brought the Australian accent, so I felt like an outsider but, once I found my place, I had a really great time.”
He achieved this by getting involved in as much as he could, meeting new people through numerous sports including badminton, swimming, volleyball, tennis and weight-training in the gym, and bonding with his teachers and tutors in the Biology labs and Economics Department. “The more I participated, the more I felt the acceptance of my peers and that meant the world to me. I ended Bradfield at the Summer Ball thinking I didn’t want to leave. I had my friends and routines here, I had everything I liked here, and I was happy.”
Fostered throughout his Bradfield journey, his fondness for Economics led him to enrol for a business degree at the University of Oxford. It was here his passion for gaming came into focus, admittedly spending “way too much” of his downtime playing PC games. By the end of his course, he and his brother were already producing content for games that they would go on to sell professionally.
WE FOUND AN OUTLET FOR OUR PASSION, CURIOSITY AND IMAGINATION.
It began with Doom, one of the original first-person shooter games and one which enabled cooperative play through connected PCs. Dario and his younger brother could not get enough and were amazed by its potential. “We played it so much that the content got a bit stale. One day we picked up a magazine which had a level editor disk attached to it and suddenly we could make our own game. We found an outlet for our passion, curiosity and imagination and that was pivotal for us.”
The pair got an inclination they had the intrinsic qualities to succeed in game development once they started interacting with the wider gaming community via the wonders of higher-speed dial-up internet connectivity (remember that?!). “You don’t know how good your work is until you start comparing it with the work of others”, says Dario as he reflects on those early development days. “A lot of what we saw didn’t feel as polished or as detailed as our work and we got great feedback from the online community.”